![]() Ramp: Can be referred to as right or left depending whether you are attacking or defending.This is the other entrance that attacking teams will usually ÜberCharge out from, as Soldiers and Demomen can more easily jump to the point from this entrance. Long A: The tunnel from A that is next to the point.One of the two usual spots that attacking teams will ÜberCharge out from. Short A: The entrance directly in front of the point, a spot attacking Snipers frequently use as it gives a vantage point for a large amount of the area.Once pushed back, defending teams will sometimes have a Heavy on the point at all times as it can easily stop any Soldier or Demoman from jumping up to the point. Tower: The tower in the middle, containing C at the very top.Short B: The short tunnel, right out of spawn for the attackers, next to the A/B connector.For the attacking team this is where they will usually build ÜberCharges before making a push. Long B: The longer tunnel out from the attacker's spawn.Defenders will usually have an Engineer build a nest on shadow side, as it gives much greater control for the defending side of B. Shadow side: This is the side of the point that is opposite of the B tunnel entrances, and is covered in a shadow, hence the name.Usually after capturing A, attackers will attack from C as the catwalk gives them height advantage and easier access to the roof. Catwalk: This is the ramp that connects the two entrances from C. ![]() On the center of the roof is an opening which drops down to the point useful for defenders stopping anyone that is capturing. ![]() A Soldier usually stays on the roof as it serves a vantage point for almost every entrance, and can pressure attacking enemies using height advantage.
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